A vastly superior version of a classic racer has arrived on the Amiga! (40th
In 1986 Sega released one of the greatest racers of our time, it just had to be Out Run. An Arcade racer designed by Yu Suzuki, that was not only a commercial success, but became one of the best selling games of its time…

In 1986 Sega released one of the greatest racers of our time, it just had to be Out Run. An Arcade racer designed by Yu Suzuki, that was not only a commercial success, but became one of the best selling games of its time. A game that featured incredible graphics, fantastic music and fast paced track racing. Thankfully other people remember this Arcade classic, as we've recently found out, that reassembler has finally released his vastly superior version of Outrun for the Commodore Amiga. A version of the game which he hopes has put right "one of the nastiest Amiga arcade ports".
And here's the latest "An optimized port of SEGA's 1986 arcade game OutRun, utilizing the original 68000 assembly code, to mid-spec Commodore Amiga computers. Whilst small compromises have been made to accommodate differences between the arcade hardware and the Amiga - this looks and plays almost identical to the original. This is not an emulator. Nor is it based on Cannonball, MAME, or any existing project. It is a ground up rewrite in assembler, with a focus on performance. This game may require the original graphics and audio data from the arcade ROMs. These are not included, and you must source them yourself".
UPDATE : Saberman has just given me the heads up through Facebook, that reassembler had recently released a new version of the game for you to download and try on your Amiga in celebration of the 40th anniversary of OutRun. Here's the full details. "I would have loved to provide a more substantial release for the anniversary, but as you've probably noticed, I've been rather busy with Aonic , my port of Sonic the Hedgehog to the A1200. The demo is available here if you haven't tried it yet. As such, I've decided to release a small but meaningful update to OutRun: Amiga Edition. This version improves performance by up to 50% for those playing on real hardware. The performance improvements result from:
- 1/ An optimization to the way C2P (Chunky to Planar) is used, so that certain areas of the screen that don't update aren't refreshed every frame.
- 2/ An optimization to the way in which transparent pixels and shadows are handled for Sprites.
- 3/ A rewrite of frame rendering, so that the engine no longer 'waits' for the next screen refresh.
- The build is available from the project page. If you have v0.9.2 installed, you don't need to regenerate the game assets.
- There are no new features or other changes; I'll save those for a moment in the future when I have more time. So if you were happy with the previous build, it's not necessary to upgrade.
Links :1) Source 2) Download (Old Version, but has the Roms for the latest build)