Arcade Path
GAME RELEASES / 2026.08.16

Bouncing balls in this new Commodore 64 game by Richard Bayliss of TND

For those of you who hate AI will be pleased to know that The New Dimension (TND) has officially launched Big Ball Back Breaker, a hectic and addictive new arcade title for the Commodore 64 developed by the prolific…

Bouncing balls in this new Commodore 64 game by Richard Bayliss of TND

For those of you who hate AI will be pleased to know that The New Dimension (TND) has officially launched Big Ball Back Breaker, a hectic and addictive new arcade title for the Commodore 64 developed by the prolific Richard Bayliss. Bringing a dose of bizarre madness to the classic C64, this energetic "run, jump, and collect 'em up" spans 16 action-packed levels of ball-dodging chaos. Players are treated to a polished package right from the start, kicking off with an eye-catching cartoon-style loading bitmap illustrated by Alf Yngve, alongside a slick front-end presentation and a competitive high-score table to track the best runs.

The gameplay itself pairs crazy survival mechanics with an array of items to grab, offering helpful power-ups mixed with devious, nasty surprises to keep players on their toes. Backed by a thumping, uptempo soundtrack and custom sound effects by Richard Bayliss, the game is built to fully accommodate those with a C64, offering PAL and NTSC system compatibility right out of the box. Additionally, Commodore 64 owners can also choose their preferred media format, with the disk version featuring a functional high-score saver and the tape version utilizing a classic-looking retro tape loader.

CREDITS

  • Programming, game design, graphics, sound effects and music by RICHARD BAYLISS
  • TND Intro graphics by CHESSER/BLAZON
  • Tape loader system by MARTIN PIPER and RICHARD BAYLISS
  • Multicoloured loading bitmap artwork by ALF YNGVE

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